/*
Realistic Unit Modification v4.0 Dialog 
v4.0.0.1 [ALPHA]
Concept & Development by Draper & Raps | [VRC]
*/

while {true} do {
	waitUntil {RUM_Arty_serverfire};
	[RUM_Arty_FireBattery, RUM_Arty_tarpos, RUM_ArtyOrders] execVM (RUM_PATH+"Arty\RUM_executefiremission.sqf");
	RUM_Arty_serverfire = false;
	publicvariable "RUM_Arty_serverfire";
};